
Arcalane Celso
Caldari Merch Industrial We Are Nice Guys
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Posted - 2007.02.14 10:40:00 -
[1]
Again, I'm not going to sift through the entire topic, but here are some things to look at for BPs of any flavour;
The option to use resources (databases, interfaces and whatnot) to add modifiers to a ship. So, for example, I could use a Mechanical Engineering Database and a Design Interface to add extra slots to a ship (1-2, perhaps) of any type, with downsides being penalties to other ship statistics and production cost. Likewise, I could choose to add a modifier much like ships normally have to it. Options could be to either replace the existing bonus, or add the new one on top of that. Replacing removes the cost of the original bonus, the latter adds the new bonus' cost on top of the current pricing. One could also choose to swap Turret slots for Launcher slots, and so on.
Other options for the less... picky of us could just be to slather on extra shielding/armour/whatever by default.
Same applies for... well, anything. I could spend time on working out how to upgrade the feed system on my missile launcher, or upgrade the projection velocity of my railgun. 
And some thoughts for Reverse Engineering;
There's two flavours of this - one based on BPCs, one based on physical components, and one based on both;
Type #1 - BPCs - this consumes the BPC and a lot of time and ISK (as well as resources) with a fair chance (25-50%, dependant on skills) to produce a fresh BPO that has no ME, PE or such. I could reverse engineer a 1-run ME20 Rokh BPC and come out with a ME0 Rokh BPO. The more runs on the BPC there are, the higher your success chance is.
Type #2 - Physical Components - this is basically the extreme careful process of taking something apart, labelling each little bit, working out where it goes and how it goes in, and then making a plan based off that. Like Type 1, it consumes the object (coz you're taking it apart) and creates a limited-run BPC based off the cost/availability of that object.
'course then, you get the fun of Reverse Engineering that BPC you just made to make a BPO! ;)
Type #3 - Both - This consumes a BPC and an object to make a BPO. Simple enough. I deconstruct the object, and, comparing results to the BPC, create a BPO. The object is lost, of course, but you get to keep the resultant parts, perhaps. Or you just end up with the object's volume in Scrapmetal. The BPC may or may not be consumed. ~~ I'm in ur belts minin' ur roids. |